In the world of cybersecurity, the term “cyberwarfare” is casually thrown around, often with a significant lack of understanding regarding how to prepare for and respond to an event in a manner that enables the organization to seize control from the cyber adversary.
“The able commander is active rather than reactive, takes the offense and controls the situation.” This is especially relevant in a defensive action such as cyberwarfare and requires continuous preparation.
The continuously increasing attack surface created by digital transformation requires an ability to quickly maneuver when an unexpected obstacle is encountered. If an organization is to maximize their performance and improve their resilience from a cyberattack against an attack surface in the organization’s predominantly internet operating environment, preparation in the execution of the strategy and supporting tactics of the cyber defense plan is critical.
One strategic tactic in that preparation should be Wargaming. “In preparing for battle I have always found that plans are useless, but planning is indispensable.” In an environment most often dominated by chaos, uncertainty and doubt that leads to fear, plans become useless. However, engaging in training, testing and review of the tactics, in support of the plan execution, prepare the individual and/or team to exercise the knowledge gained, from that activity, to improvise when the unexpected occurs and the plan becomes useless.
A role-playing simulation, such as a business wargame centered on cybersecurity, generates a new perspective on the subject as a product of the interactions of the multiple disciplines the